mardi 9 juin 2015

I wish I could have my private life and make a game

And I'd do Dune HD.

After doing a market study, I could start. A market study, I do that with like 5 social agent that know 30 gamers each and got the forums or the chat. If it pass, I mean if most of the social agent say people are interested, let's go. I'd not make games that don't sell.

The game is quite simple if you played Dune. It require a small team. I'm not sure how much time it will require with small team although. Of course the team could be bigger.

So the project would start by that: All the members of the team need to play Dune 1 and finish it.

The game will look like it a lot. Keep it base but would have a little different story and more stuff in the command screen among with maybe new stuff in the adventure view. (Third view)

It's simple, it's only picture that get draw in full screen. With a story and maybe voice actor. Of course there is the third view control and menu with the picture draw in full screen.

So I need imo:

Me lead project.
One programmer.
One sound artist.
I guess like 4 CG artist. The game is not in 3D, the art would be in CG. Like if you take a ss of Final Fantasy movie.
Could have a voice actor studio for better quality of the product.
Could have a CG video studio. It has a starting scene in CG and maybe some scene in mid story and one end one. For better quality too.

I'm not sure if a visual program studio is made for the task. I expect the change high that such thing exist.
So I'd use that. I could do that in command line, I think, but I guess it will take a lot more time.

Thanks for reading my dreams. God force me to type that.





dimanche 7 juin 2015

Guide for COH2

I'm writing this just for fun because I have nothing to do. I just beated what is supposed to be the bot and at easy. I doubt I have competition at easy and I got competition. I beated it and I did not play for like 9 months. So I'm about sure I was right back when it got released about what it need to be done to win at this game.

Simple math:
Take a vls and hit 100 in 5 minutes.
Or
Take a oil point and get 50 of fuel minutes.

So at 5 minutes, I can almost do a tank. While my opponent got vls point. With a tank, I destroy his troops easy because he got no tank.

Tell me I'm wrong. Must be a troll for sure.

So what it need to be done is quite simple. It's the race for the oil imo. But of course you got to have infantry resource too. But if you got a tank before he got his, the infantry can't do anything nearly. At least if they are the Russian; Because in the case that it is against the German, problem could appear because of the panzerfaust. And than later in game the panzerchreck I think, which is even more deadly and shoot at longer range.

So my plan is to make the tank faster than the opponent. But make enough infantry to not loose the oil depot. When the tank are made and when the tank are beated or not there, it's a win for sure.

Things to do is also to take minor depot or flag for resources. And for the vls, rather take them later if the game is very tight. At some point, it is for sure a necessity to take the vls otherwise it's a lost by vls.

Other important thing to win is use well the grenade of all kinds against the infantry. This is very deadly.

Taking cover when fighting infantry with infantry is very important too. Use the bush all the the stuff that can cover.

Using the house is important too. Sometimes it can save the life of a whole squad when overloaded of enemy. And other times, it can be good to ambush.

Ambushing with covered unit sound good to me. Should work.

As German, the strong point are the panzerfaust. This is a must and need to be use to win. I'm not sure what the Russian get to balance the power of this.

Special infantry units such as MG and Mortar are good in theorie but they are hard to use. So I'd forget them and always take regular infantry and engineer. To not forget to take the infantry with panzerfaust ability.

Cutting their support sound a good tactic to me. Rushing at start could work to confuse the enemy.
By cutting support, I mean taking far away flag so his territory is cut and the oil depot and infantry points depot cannot work and gather resources.

For the kind of tank. Tank with a mg sound best. Topless tank are not really recommended.

Good luck friends. Can't wait to read the comment so I can see if my guide work and also get new tricks.               

samedi 6 juin 2015

Look like that Steam cannot be called scammer anymore

Some days ago Steam made a new feature that let you ask for refund if you bough a pile of shit like Ark.

So I did ask for a refund and after like 2 days or so, I got my refund in my email.





I'm surprise that this feature is even working for me. Look like I won't have problems with games that I was force to try.

Also remember, you have 14 days to ask for refund and you should not have play more than 2 hours. But in my case with Ark, it took me 3 hours to figure out it was a piece of shit and Valve or steam gave me the refund anyway.

vendredi 5 juin 2015

So how my 3D engine work with the software and how they use it

A 3D engine to me is a program that can be call to render form on a screen. So the 3D engine can render a square on x position. And camera, which is another program of the 3D engine can move on xyz location.

So now, I can send a command to the engine. Render square at xyz. And another place camera at xyz. And another, w for moving the camera ahead 0.5 feet for 400ms push.

Now like if I'm going to write this in command line. Now another program that look like 3DMAX will do this job in graphics command instead of using command line. So 3DMAX is a program that write the command line and when it write command line it has receive graphical order such as push on buttons.

Now I'll call my 3DMAX, ENGINEC, for control. All the enginec need to be like I was doing program with visual basic. So when he push the form square on the toolbox, the user than hover over the main screen of the enginec and place the square on the centre of it. So enginec send a command line to the 3D engine and receive than a file in real time that is the directive to render on screen. I guess this real time file from the engine need to be send to the video card and the video card will send a signal to the screen.

Now enginec have another function to program just like visual basic instead of doing some 3DMAX stuff. This is where goes the IA that I just posted on my blog.

And finally all this is compile by the enginec to make an installer for the client.

Man this is easy to say I know.

How I would program the bots or the dinosaur in Ark(From someone that barely know what if else mean)

There is categories of dinosaur. There is the huge one and the raptor size for example. An AI that I call a script need to be made for each categories. Of course with some change on each dinosaur.

Let's start with the rule for all of the dinosaur:
I will with the map maker, put marker-structure around all stuff that cannot be enter in. The rock and trees for example. The maker are some kind of line that would like to be use like the laso in photoshop. The reason of these marker is if the dino go near that it will turn around or go back. Sound easier to me to make the pathfinding that way.

Than come the ground. They need to place their foot on the ground. So on this, the ground will receive colour first on the map maker-terrain. These colour can be switch on\off of course when the mapper work on something else. Green would meant normal ground and red impasse. These colour are marker again for the AI program that expect I'll need. Now I'm not sure how I could make the foot on the right angle with the angle of the terrain. Sound like there is always a xyz for the dino and xyz for the map. I mean, anywhere you can go in the map, you have a xyz. So when the dino is in a region it first check, the program first check, what angle the foot need to be by checking the xyz location and value of this location that define the angle of the ground. I will for sure need to work on this a lot. I'm not even sure if foot need to be that accurate btw.

For the Trex:
There is maker on the dino. Marker one is on the end of the face and some other on the foot and tale. If maker1(end of face) touch marker red-structure than turn random direction and move until you find another structure marker. The first if of the AI program is always the foot angle. So if maker green can go, if map xyz angle 30 degree, foot 30 degree. If marker-terrain red, random turn around or direction, move until marker-structure or maker-terrain.

It's not that hard imo. I'm sure I can do it.

For the house, use the marker on the dino and if maker-dino is 1mm of marker-strucutre(house), turn random: turn around or direction.

Now the problem with ark is teleportation, no clue how to fix this. And for the animation that is kind of messy when he turn, I don't undertand how to do that. I guess that the program need to say that when x happend use module dino move(another program that has command line for directing or facing a 3d model on a map) on x direction.

When I do a program like Ark, it come with a 3d engine? I guess this is module that can be call with command and switch?







jeudi 4 juin 2015

Steam refund

This is the new thing from Steam. What a great feature. More than that, I think that Steam win in reputation with this thing. Can we say that Steam is now scam free? I think yes!

Does it work? I don't think my current try of this new system(Because Ark does not work) can represent the whole user base but it could give a bit an idea. We'll see if I get this refund...

I really think some studios could close because of this and income of steam could lower. When I was saying that being more at the left lead to less income for the rich or the dominant class, does it get clearer now? Are we seeing a change in the administration of the towns?


mercredi 6 mai 2015

Old Blood review

Start with as good as the first episode was. Than come the first problem, which is the bad checkpoint. And just after that, the way to pass a level that appear to be real hard and long with just a simple bot manipulation. What I mean is this game is not perfect and some aspect are not finish. Also one time, a part of a map was not looking as good as the rest, I guess not polished enough. The problems does not end there, the story at some part make no sense, the wine drinking...

But aside this, the game is very good. The graphics are fantastic at a good rate. The sound is good but somethings is weird, I cannot hear soldier from behind, but hey on this point, it could be the food market and their hack... The gameplay is so good, the gunfight are very cool. The stealth work perfect and the level are well designed to make it work.

For the new stuff, we got the head that blow which is real cool. We got the new story that is interesting and surprising. We got the new weapons that kick as much as the first episode. And also the new NPC and the BOSS that are all cool to beat and own.

The game is not long for a good player like me. But I could take more time for players that could play slower and it could have replayable time with this game. I could possibly replay this game and try to beat all with stealth. So for the price, I think we can say it's fair. Of course it does not match with the price of the mp games like Hardline that let us play 80 hours for 60$.

So you can't miss this game imo.

8/10

Good points:
  • Great graphics
  • Gameplay that work well
  • Difficulty changer on the fly
Bad points:
  • Two to one A product?
Note and edit:
I've said the game could be good for replayble time but when I try to replay it there is no skip of the talk all around. So...

Also, when I said that I've pass a part with AI manipualtion, I notice when I replay at the hardest level that it can't be done anymore with the same manipulation. Did the game was meant for Uber difficulty?

Edit2: It appear that it is my version of the game that have story problem. In a correct version there is no story problem. Also, in a correct version, the checkpoints appear to be all fine but I'm not sure abou tthis. This said, I give this game a 10 on 10 than.