vendredi 27 avril 2018

Frostpunk walkthrough to something like day 16

Note that my version is set to hard if not very hard. Which mean that I harvest less for the same amount of time. And I think that discontent and hope are also nerfed. And possibly some more stuff.

Note that this walkthrough it to beat the game or reach day 16 at hard or very hard. And if you do that at normal or easy, you're going to have a very prosperous city.

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Discontent: Level of happiness of the citizen. It can go up and down. And if it go too up, they will revolt and push your command and the game is over.

Hope: More it is up, better it is. I think this have modifier on all things: for example, with a better hope, they harvest more each hours.

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The first thing to understand first is that the game give the option to save the games. And I strongly suggest to save from time to time. If you need to restart, than, use the save games and you won't need to restart from too far from the beginning.

The important thing to understand second is the resources. You need to harvest and use them well to always have some of them. I mean that if you do mistake, you will ran out of, for example, wood and the game will be over. So just to explain quickly: you need to harvest wood at the beginning with loot crate and move on the sawmill and the frozen forest at some point.

Than, third, the thing you need to understand is how to construct around the heater. You absolutely need to build on the first level and than on the second level and so on. This way, the citizen will have a decent heat and not get sick and discontent and I guess possibly have more hope. So you need to fill the first circle level. And at the beginning you need to do homeless because you need to save space to other stuff than house. 

So let's start with:

  1. Assign 15 workers to cache lootcrate
  2. Assign 15 workers to one cache coil
  3. Assign 15 workers to one cache coil
  4. Build 4 house
  5. Build hunting house and cooking, assign the max workers
  6. Build a research facility and assign the max engineer to  it
As you can see, we will start to harvest so we can construct stuff and supply the heater. Than we will construct some building so the discontent don't raise, the hope raise and the citizen don't get sick or die.

If you have trouble and don't have enough workers, use the law and make work the kids.

Now our goal will be to make our city perfect so it can pass though time. So what we'll do is pass to level 2 range of heater and than level 2 of global heating. The range first because you need to more building than what the first circle level has to offer. 

But before or meanwhile achieving our goal, we'll need to pass from collecting resources from cache to forest and mining. Because there is a limit of cache.

And we'll to recruit with the scout/bacon to have more citizen and so more workers

So what we do next:

(God will possibly allowing me to write the rest)















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